Hug the left wall and head downstairs into the basement.Īround the staircase, you should find the elevator. If you’re still in the room where you grabbed the previous collectible, use the time device to go back to the present and go through the door next to you to reach the grand hall. Use it in the past to collect a Black Bonecharm.
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Now you can get into the present to find out the safe combination from the door lying on the floor (for us it was 238). Destroy the Bloodfly nest above the safe, then go to the past and burn the dead hound in the nearby boiler. Crawl underneath the desk and transition again into the present day. Transition to the past to find a desk instead. Go toward the end of the corridor on the left to find a pile of debris. Blueprint #1īreak the statue inside the vault mentioned above and switch to the present to access a hole in one of the walls. In the same vault, there is a Winslow safe that holds a Blueprint collectible. Return to the present to bypass the vault’s door, then go in the past again and grab the Painting that’s inside. There is a vault in the small area past the large statues. Bonecharm #1įrom the main lobby, go into the dining room at the end of the hallway by switching to the past. Check the attic for a Dishonored 2 Bonecharm.
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Transition to the present and hop up the fallen ceiling to reach the attic. Push two levers to raise the chandeliers and jump onto the farthest above the room. A door on the right leads to a balcony that overlooks the dining room (where you get the master key). Rune #1Īfter you get the “timepiece” from the Outsider, go back to the past and use the stairs in the main lobby to reach the second floor. Use the Heart inside the room that’s in front of you as you climb the stairs to find the first Rune in Mission 7, under a table in the left corner. When you start the mission, enter the manor and head to the second floor.
#DISHONORED 2 MISSION 7 SAFE CODES CRACK#
Mission 7 – A Crack in the Slab Collectibles Locations If you are still unable to get a collectible for any reason, use the video at the end of the guide or consult our YouTube playlist. Luckily, our Dishonored 2 Mission 7 collectibles guide includes solutions for every Rune, Bonecharm, Painting or Blueprint that you come across while playing the mission. This adds to the difficulty of the puzzles, since you have to use the device all the time when hunting for collectibles. Instead, you get a time device which lets you switch back and forth between the past and the present. To make things even harder, your powers are disabled. Basically, that means even if you see a collectible that seems easy to get at the first glance, it is in fact the other way around. You suspect that she became immortal at that point, hence you must investigate the secrets found in the manor.Īlthough the mission takes place exclusively inside Aramis Stilton’s house and its surroundings, it is very tricky, with multiple pathways and puzzles. Three years ago, Delilah Copperspoon and her followers were involved in a strange ritual inside Aramis Stilton’s Manor. Here you collect the heart and your first two runes, which you use to increase your skills.A Crack in the Slab, or Dishonored 2 Mission 7, kicks off immediately after you enter the solution to the Jindosh Lock found in the Dust District. They’re sort of the focal point of the scene, so it’s very difficult to miss them. There is a short but important intermediate level between the first and second real level where you can find some more collectibles. Conveniently, the combination to the in-room safe is engraved on the frame behind the plaque, as even Dunwall residents have trouble remembering their passwords. Go inside, take out the guard and find the second painting on the back wall. If you head down onto the street and eliminate (or take out) the four guards patrolling there, look for a large red door at the bottom of the first set of stairs on the left. Immediately after the bend you will see these handsome gentlemen looking at you from the right. After escaping the tower early in the game, you’ll find yourself in a hallway that turns left.